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  <title>MSE: Don't get stuck buffering for too long when we have frames to show</title>
  <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
  <script type="text/javascript" src="mediasource.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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<pre id="test"><script class="testbody" type="text/javascript">

SimpleTest.waitForExplicitFinish();

var receivedSourceOpen = false;
runWithMSE(function(ms, v) {
  ms.addEventListener("sourceopen", function() {
    ok(true, "Receive a sourceopen event");
    ok(!receivedSourceOpen, "Should only receive one sourceopen for this test");
    receivedSourceOpen = true;
    var sb = ms.addSourceBuffer("video/mp4");
    ok(sb, "Create a SourceBuffer");

    sb.addEventListener('error', (e) => { ok(false, "Got Error: " + e); SimpleTest.finish(); });
    fetchAndLoad(sb, 'bipbop/bipbop', ['init'], '.mp4')
    .then(function() {
      var promises = [];
      promises.push(fetchAndLoad(sb, 'bipbop/bipbop', range(1,3), '.m4s'));
      promises.push(once(v, "loadeddata"));
      return Promise.all(promises);
    }).then(function() {
      // clear the entire sourcebuffer.
      sb.remove(0, 5);
      return once(sb, "updateend");
    }).then(function() {
      v.play();
      // We have nothing to play, waiting will be fired.
      return once(v, "waiting");
    }).then(function() {
      var promises = [];
      promises.push(once(v, "playing"));
      promises.push(fetchAndLoad(sb, 'bipbop/bipbop', range(1,4), '.m4s'));
      return Promise.all(promises);
    }).then(function() {
      ms.endOfStream();
      var promises = [];
      promises.push(once(ms, "sourceended"));
      promises.push(once(v, "ended"));
      return Promise.all(promises);
    }).then(SimpleTest.finish.bind(SimpleTest));
  });
});
</script>
</pre>
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